

The new static schedule will allow you to practice a given fractal and learn its challenges with your friends, removing the necessity of rerolling fractals in order to find the fractal of your choice. It also means that there will be a lot less pressure to find a group of people who can commit to 30–60 minutes in a single sitting or over 90 minutes on longer runs. This change to “1 fractal = 1 island” means that you’ll be able to run a fractal over your lunch break but still have the flexibility of running three or four fractals in the evening with your friends just like before. One of the core changes we’re making is that each fractal run will only consist of one island from a static list instead of the current rotation of three random islands with a random boss fractal. In other words, we want to create an experience that is easier to get into and easier to learn but more difficult to master. Our goal with these upcoming changes is to raise the challenge of the fractals on the top end and to make them more accessible to a larger group of players. This experience also increases in difficulty with each fractal scale that you complete.

For those of you not familiar with the fractals, they are our 5-man dungeon content that takes parties through different places and times in Tyrian lore. With the release of Guild Wars 2: Heart of Thorns™, we’ll be making some sweeping changes to the Fractals of the Mists that I want to share with you.
